Hi-Res 3D · AR-Ready

Turn your photos into photorealistic 3D models

Byrst's photogrammetry engine transforms a structured photo shoot into a fully AR-ready 3D model - no 3D software, no specialized team. Follow this guide to get it right the first time.

Create 3D model

4 steps · 40–120+ photos · AR-ready output

step 1

Choose the Right Object

Understand which objects produce the best 3D results and which to avoid - before you shoot.

step 2

Set Up Your Shoot

Equipment, lighting, camera settings, and environment preparation for optimal capture.

step 3

Photograph the Object

The three-orbit technique, 70% overlap rule, and shot count estimates by object size.

step 4

Upload to Byrst

Submit your images correctly for flawless 3D processing - what to do and what to avoid.

step-by-step process

From Object to AR-Ready 3D Model

Byrst's photogrammetry engine detects distinct reference points across an object's surface. Follow these four steps for the best results.

1

Choosing the Right Object

Object selection is the most important step. The Byrst photogrammetry engine works by detecting distinct reference points across an object's surface. The more visual detail your object has, the better the result.

IDEAL OBJECTs

Depth in All Dimensions

Allows the camera to capture distinct geometry from every angle

Varied Surfaces

Gives the algorithm more reference points to match between photos

Textured & Non-Reflective

Surface detail creates unique landmarks the software can track

Rigid Shape

The object must stay exactly the same shape between all photos

Objects to Avoid

Flexible Objects

Change shape between shots, breaking 3D reconstruction

Very Thin Objects

Lack 3D geometry - try Byrst 3D-Xpress instead

Reflective or Transparent

Surfaces shift with camera position, providing no stable surface data

Single Solid Color

Gives the software nothing to track or match between photos

2

Set Up Your Shoot

Proper equipment and consistent camera settings are essential. Once you begin shooting, do not change any camera settings - inconsistent settings will degrade or break the 3D reconstruction.

Camera

DSLR, mirrorless, or high-quality smartphone at maximum resolution

Tripod

Steady, consistent shots across all angles and elevations

Turntable

Rotating platform for smooth, consistent orbit capture

Diffused Lighting

Softboxes or bounced light - even illumination, no hard shadows

Clean Background

Plain backdrop so images contain only the object, nothing more

Setting Recommended Value Why It Matters
ISO 100–400 Keeps noise low for clean texture detail
Aperture f/8 – f/11 Maximises depth of field — entire object sharp
Shutter Speed 1/125s or faster Eliminates motion blur from hand or object movement
White Balance Fixed / Manual Consistent colour across all frames
Focus Manual or locked AF Prevents focus shifts between shots

Caution: Once you begin shooting, do not change any camera settings — including zoom, aperture, shutter speed, or ISO. Inconsistent settings will degrade or break the 3D reconstruction.

3

Photograph the Object

Position the object so it fills as much of the camera's frame as possible without excluding or cutting off any part. Each photo should share at least 70% of its content with the previous one. Capture three complete orbits at different elevations.

See the full orbit technique below    

4

Upload to Byrst

Once your photo session is complete, upload your images to the Byrst platform for 3D processing. Before uploading, review your photo set and remove any obviously blurry, overexposed, or duplicate frames. Do not crop or resize - the algorithm needs full-resolution originals with consistent framing.

See the upload process below    

step 3 - detailed

The Three-Orbit Photo Technique

Three orbits at different elevations ensure the algorithm captures your object's geometry from every angle - top, sides, and bottom.

Three Capture Orbits
Orbit 1 - Mid-line

Camera at midpoint of object's height. Full 360° rotation, one photo every 10 - 15°. Captures sides, front, and back.

Orbit 2 - Elevated ~45°

Raise camera above the object, angling down ~45°. Full rotation captures top surface and downward-facing geometry.

Orbit 3 - From Below ~45°

Lower camera, angling upward ~45°. Captures underside, legs, casters, and any downward-facing surfaces. Tip: turn object upside down if possible.

The 70% Overlap Rule

Each consecutive photo must share approximately 70% of its visible content with the previous photo. The photogrammetry algorithm finds the same surface points across multiple images - without sufficient overlap it can't build accurate 3D geometry.

Shot Count Estimates

Taking more photos is generally better than fewer. It's much easier to take extra shots during the session than to re-shoot later.

Object Size Complexity Photos
Small (shoe box) Simple shape 40+
Medium (dresser/chair) Moderate detail 80–100+
Large (cabinet/sofa) High detail 120+

Object Framing

Position object so it fills the frame without cutting off any part

Keep camera at consistent distance from the object throughout each orbit

Shoot every 10–15° around the full 360° for each orbit

Each photo must overlap ~70% with adjacent photos

Tip
Take more photos than you think you need. Extra shots during the session cost nothing. A re-shoot costs everything.
Pre-Shoot Checklist

Ready to Shoot?
Check every box

Don't start shooting until every item below is confirmed. This checklist prevents the most common reasons for failed 3D reconstructions.

Object is rigid, textured, and non-reflective - suitable for photogrammetry capture
Background provides contrast from object - plain backdrop, no distracting elements
Lighting is soft, diffused, and consistent from all angles - no hard shadows
Camera is on tripod at consistent distance with entire object in frame
Resolution set to maximum - never shoot at reduced resolution
Aperture narrow enough for full depth of field - f/8–f/16 recommended
Focal length/zoom is fixed - will not change at any point during the session
Planned for 3 orbits: eye level, elevated (~45°), and from below (~45°)
Each photo will overlap ~70% with the previous one - no skipping ahead
40–120+ total photos planned depending on object size and complexity
step 4 - upload

Submit Your Photos toByrst

Once your session is complete, upload your image batch to Byrst for processing. A few key rules before you hit submit.

1

Log In to Byrst

Sign in to your account at byrst.com and navigate to the 3D Model creation section.

2

Review Your Photos

Remove any blurry, overexposed, or duplicate frames before uploading. Do not crop or resize.

3

Upload as a Batch

Select all photos from your shoot and upload them together as a single batch for processing.

4

Submit & Wait

Byrst's photogrammetry engine generates your 3D model. You'll receive a notification when it's ready.

Do not crop or resize - the algorithm needs full-resolution originals with consistent framing.

Do not apply filters or post-processing - the 3D reconstruction depends on consistent, unaltered image data

Tip
Processing time varies based on image count and object complexity. You'll receive a notification when your model is ready - no need to keep the tab open.

Common questions

What type of camera do I need?

Any DSLR, mirrorless, or high-quality smartphone camera works. The key requirement is shooting at maximum resolution with consistent settings. Do not change focal length, aperture, shutter speed, or ISO at any point during your shoot.

Why does the 70% overlap rule matter?

Byrst's photogrammetry engine finds identical surface points across multiple images to reconstruct 3D geometry. Without sufficient overlap, the algorithm can't match points between adjacent photos, resulting in holes or failed reconstruction. 70% overlap gives the engine enough shared content to reliably stitch images together.

How many photos do I really need?

At minimum: 40+ for small simple objects, 80–100+ for medium objects like dressers or chairs, and 120+ for large or complex objects. Taking more photos is always safer - it's far easier to capture extras during the session than to re-shoot. Only remove obviously blurry or duplicate frames before uploading.

Can I shoot in natrual light?

Consistent, diffused lighting is the goal. Natural light from a large north-facing window can work, but direct sunlight creates hard shadows that degrade reconstruction quality. Cloud cover provides excellent natural diffusion. Avoid shooting during times when light changes rapidly - consistency across all images is critical.

My object is skiny - what can I do?

Reflective surfaces are one of the hardest challenges for photogrammetry. Options include applying a temporary matte spray to the surface (removable), using polarizing filters on your lights and lens, or trying Byrst's 3D-Xpress component, which is designed for flat or thin objects that don't require full photogrammetry capture.

Can I edit my photos before uploading?

No. Do not apply any filters, color grading, cropping, resizing, or post-processing to your images before uploading. The 3D reconstruction engine depends on consistent, unaltered image data across the entire batch. Only remove obviously blurry, overexposed, or duplicate frames.

How long does processing take?

Processing time varies based on image count and object complexity. You'll receive a notification when your model is ready - you don't need to keep the browser tab open. Larger batches with more photos naturally take longer to process.

Your Object Deserves aPhotorealistic3D Model

You now have everything you need — the technique, the checklist, and the four-step process. Log in to Byrst and create your first high-resolution 3D model today.